Call of duty World at war Trailer
For more infromation about this game:
- Format: Xbox 360, Ps3, PC, wii
- Gen: Action/First person shooter
- Developers: Treyarch
- Publisher: Activision Blizzard
- Distributor: Activision Blizzard
- Players: 1-4
Call of Duty: World at War, the fifth installment of the Call of Duty series, features a more mature theme than previous installments in the series. The game is also open-ended, as there are multiple ways to complete objectives. The gameplay of World at War shares features with previous iterations of the franchise, Call of Duty 4: Modern Warfare. Players fight alongside AI-controlled teammates, who help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.
Gameplay on the Wii version of the game can be controled with a gun-like expansion controller known as the Wii Zapper. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.
The game's return to World War II-era warfare reintroduces weapons and technology that have been seen in other games in the Call of Duty franchise, including the Thompson submachine gun, the Mosin-Nagant rifle, and the Panzerschreck anti-tank rocket launcher. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons from dead enemies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.
A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health power-ups. After the character has taken damage, the edges of the screen glows red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.